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LAZY SHELL - Super Mario RPG Editor (version 2.1 *NEW*) CLICK HERE TO DOWNLOAD v2.1 (NEW)CLICK HERE TO DOWNLOAD v1.0 (old)
The program is written in C# .NET by Omega and myself.
REQUIREMENTS
DESCRIPTIONMakes use of the documents below to create an interface that can manage all stats, level maps, scripts and sprites currently. The purpose of the hack is to put the application to the most comprehensive test possible, and to demonstrate its capacity to edit a ROM. Many bugs have been discovered and fixed because of this.Here is a list of what can be modified using the editor (click for screens):
Go ahead and take everything you want from here and do whatever you want with it. Put it on your site, put it on someone else's site, I don't care. It would be respectful and courteous to give me credit for it, but to be honest I don't particularly care whether you do or not. This site was written entirely in notepad. |
EDITOR HACKS
THE BOB-OMB MAFIA
Bowser is holding the Princess ransom and Mario must retrieve all of Bowser's shells from the Bob-Omb Mafia, etc. FEATURES:
This hack most predominantly demonstrates the capabilities of the level editing portion of the editor. NOTE: this hack has a lot of bugs since it was sort of rushed in the last stages of production OREFFEZEPS (v2.0)
While taking a short ride in Bowser's helicopter, Mario has some aerial trouble and falls into a strange place. FEATURES:
v2.0 ADDITIONS / FIXES:
The most outstanding features of this hack were done within the sprite and animation script editors. NOTE: there is one minor bug where using an item against a monster might cause palette glitches later in a battle |
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ROM/RAM Maps and 65c816ROM Offsets RAM Memory Addresses ZST Offsets CPU/SA-1 functions 65816 disassembly: bank C0 65816 disassembly: bank C1 65816 disassembly: bank C2 65816 disassembly: bank C3 PAR/GG codes HTML/MS Word Documents Item Chart (.html) Spell Chart (.html) Attack Chart (.html) Battle Script Chart (.html) Monster Stats 1 Chart (.html) Monster Stats 2 Chart (.html) Statistics Statistics Guide Monster Formations Monster Formation Packs Strings and Instructions Battle Script Instructions Event String Instructions Event String Examples Animation Instructions Attack Animations Spell Animations Item Animations Spell/Weapon Timing |
Archivesarchive of all documents archive of HTML/MSWORD docs dummied layouts (in .GIF) Tutorials object molds tutorial 1: grid molds object molds tutorial 2: tile molds event fields and code strings tutorial level tutorial 1: level mapping level tutorial 2: tileset organization Disassembler Apps Disassembler Apps and .txt dumps
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Byte ValuesBytes - Attacks/Specials Bytes - Battlefields Bytes - Battle Dialogue Bytes - Battle Events Bytes - Items Bytes - Monsters Bytes - Movements Bytes - Music Bytes - Sounds Bytes - Spells Bytes - World Maps Object/Field Mapping Object Offsets Object Mapping Object Map Object ID's Object Sequences World Map Point Mapping Exit Field Mapping Area/Tile Mapping Area Layouts Area Offsets Area Offsets (alpha) Area Mapping Maps Tilemap Offsets Physical Map Offsets Physical Tile Properties Palette Offsets BPP GFX Offsets |
Patches
Must be applied to a headerless ROM. Use the official (NOT a build) release of ZSNESw v1.42 in case the .ZST does not load properly.
Function DemoLoad the .ZST and talk to the bed lamp. Custom Items Introduces 6 new items that enhance Mario and other characters' abilities in/out of battle. 5-digit (x17) Damage Displays 5 digits when 9999+ damage is dealt; attack has been increased 17x Muscle Patch Same effects of 5-digit damage patch, plus 4-digit HP |
Function Demo Patch
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LinksZSNES.com Snes9x.com Snes9x Debugger vSNES Zophar's Domain Hex Workshop |