LAZY SHELL - Super Mario RPG EditorCurrent Version: beta Makes use of the documents below to create an interface that can manage all stats and levels currently. There is no public release of the editor since only the stats and levels portions are complete. The application will come out when the scripts and graphics portions are complete or whenever it fucking feels like coming out. There is no public release of this program, but there are screencaps of it. Previews: 1, 2, 3 Click here to see the tutorial Currently only the Stats and Levels tutorials are done. |
NOTES ABOUT SITE I don't care what you do with this site or anything on it. Feel free to do whatever the fuck you please. Just give me some credit for all of the hours I labored away to make it (the documents, not the index.html file). For anyone who thinks I actually typed out every single monster in the monster formation list and other stuff like that: I'm not that uninhibited. A lot of this crap was made easier with MSword search/replace algorithms. For those other ambitious losers who like documenting information foreign people have somewhat arbitrarily written I highly recommend using algorithms. |
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ROM/RAM Maps and 65c816ROM Offsets RAM Memory Addresses ZST Offsets CPU/SA-1 functions 65816 disassembly: bank C0 65816 disassembly: bank C1 65816 disassembly: bank C2 65816 disassembly: bank C3 PAR/GG codes HTML/MS Word Documents Item Chart (.html) Spell Chart (.html) Attack Chart (.html) Battle Script Chart (.html) Monster Stats 1 Chart (.html) Monster Stats 2 Chart (.html) Statistics Statistics Guide Monster Formations Monster Formation Packs Strings and Instructions Battle Script Instructions Event String Instructions Event String Examples Animation Instructions Attack Animations Spell Animations Item Animations Spell/Weapon Timing |
Archivesarchive of all documents archive of HTML/MSWORD docs dummied layouts (in .GIF) Tutorials object molds tutorial 1: grid molds object molds tutorial 2: tile molds event fields and code strings tutorial level tutorial 1: level mapping level tutorial 2: tileset organization Disassembler Apps Disassembler Apps and .txt dumps
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Byte ValuesBytes - Attacks/Specials Bytes - Battlefields Bytes - Battle Dialogue Bytes - Battle Events Bytes - Items Bytes - Monsters Bytes - Movements Bytes - Music Bytes - Sounds Bytes - Spells Bytes - World Maps Object/Field Mapping Object Offsets Object Mapping Object Map Object ID's Object Sequences World Map Point Mapping Exit Field Mapping Area/Tile Mapping Area Layouts Area Offsets Area Offsets (alpha) Area Mapping Maps Tilemap Offsets Physical Map Offsets Physical Tile Properties Palette Offsets BPP GFX Offsets |
Patches
Must be applied to a headerless ROM. Use the official (NOT a build) release of ZSNESw v1.42 in case the .ZST does not load properly.
Function DemoLoad the .ZST and talk to the bed lamp. Custom Items Introduces 6 new items that enhance Mario and other characters' abilities in/out of battle. 5-digit (x17) Damage Displays 5 digits when 9999+ damage is dealt; attack has been increased 17x Muscle Patch Same effects of 5-digit damage patch, plus 4-digit HP |
LinksZSNES.com Snes9x.com Snes9x Debugger vSNES Zophar's Domain Hex Workshop |
Function Demo Patch
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